
They behave like normal people trying to play a silly game for the sake of a person they barely know should: over-committed, but getting sucked into nonetheless.īut the episode also deploys fantasy tropes well, particularly during its prologue that is very LOTR-esque as it gathers the fellowship (as it were) to salvage Fat Neil’s confidence. Instead of assuming the role of their characters that Abed design, everyone behaves like themselves, but in a D&D setting, from Britta’s desire to protect the gnomes from beleagueredness to Annie’s startlingly erotic description to get a Pegasus for the group. The reason, however, I think “Advance Dungeons & Dragons” should work for those not familiar with D&D is that the characters themselves are not familiar with the rules and how the game functions.

I’m passingly familiar with classes, alignments, and the general function of how the game works. That said, I’m still incredibly familiar with how D&D works (I even had to develop an action hero as an in-class assignment during an undergrad class) because, well, I’m that kind of a nerd. It was not a fun experience because the dungeon master was very serious.

“Advance Dungeon & Dragons” may very well be the episode of exclusion for some, and while I loved the episode (I think it rivals “Modern Warfare”, frankly), I also think it could be an example of that Web adage: Your mileage may vary. When How I Met Your Mother did an episode that was heavy on sports references and terminology (complete with a Yankee with a faux hawk), I wasn’t thrilled because it closed me out of the episode’s story and many of its jokes (I recently saw a rerun and still felt a closed out from it). “ I attack them with my Additional Notes.”
